Hero shooters work thanks to their objective-based gameplay and having teams work out which classes work best together to overcome the opposing team. ![]() On paper, it’s a very interesting concept and there is certainly potential. Micro Machines World Series tried to combine a racing game with a hero shooter roster of characters. Many tried to emulate its character based ‘hero shooter’ gameplay, and many failed. Just over 12 months earlier a small title known as Overwatch launched, changing esports and online multiplayer overnight. And it borrowed another idea heavily from a multiplayer title that was skyrocketing in popularity. Sure, these track locations were as wacky as the previous titles – one in particular had you on a Hungry Hippos board at one point – but the tracks themselves had a tendency to be oval shaped.īut without a doubt, Micro Machines World Series was focussed on the online portion. But with only ten tracks to choose from, multiplayer only had so much longevity. The classic mode of driving far enough ahead to get your opponents off the screen is here, now given that classic racing game mode title of Elimination. Although, it was now only for four players maximum. Local multiplayer was still present, and played a big part in Micro Machines World Series. So, it was anticipated that this new Micro Machines would have online multiplayer, but as long as that wasn’t at the cost of local multiplayer, then it should be okay, right? Right? The emphasis wasn’t on local multiplayer so much anymore, friends would instead meet in online lobbies. Gaming had changed fundamentally, even since 2006. ![]() Micro Machines V4 launched in 2006 on PC, PSP and PS2 but after that, the series lay dormant until early 2017 when a press release was announced declaring that Micro Machines would be returning. Not that I heard it myself much, but still, it’s a soundbite locked up in the memory vaults. Even now I can hear the victory fanfare in my head. Few games could match the party atmosphere its multiplayer achieved. History lesson complete, but it is important to know just how well received the series was in the ‘90s. More sequels followed, but none could match the J-Cart madness of Turbo Tournament. It was utter carnage when you had eight people cramped around a CRT monitor and four controllers, but this was quintessential Micro Machines for those old enough to remember it. Eight because players only needed half a controller each to control their cars. This was a standard Mega Drive cartridge that included two extra controller ports built into the cartridge itself, allowing for eight players to race simultaneously. Three years later, in 1994, Micro Machines 2: Turbo Tournament arrived on the Sega Mega Drive and introduced the J-Cart. Instead, the Codemasters developers could conjure up tracks on snooker tables, breakfast tables, garden shrubbery, toilet seats and many other locations. ![]() Being based on the children’s line of miniature vehicles, Micro Machines didn’t need to rely on traditional racing courses. The first game, released in 1991 for the Nintendo Entertainment System, birthed a series that quickly became known for its wacky courses. ![]() Many gamers of my age – in and around their 30s – will likely have played a Micro Machines title.
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